Gear & Artifacts

Gear determines far more than Item Level. Equipment bonuses, stats, weapon effects, artifact powers and set bonuses all work together to shape your character. This guide explains what to look for before you equip, refine or spend resources on an item.

Gear Is More Than Item Level

Item Level is useful for measuring character progression and meeting content requirements, but it should not be the only reason you equip an item.

Equipment can provide ratings, percentage bonuses, special effects, set bonuses and conditional combat effects. A lower Item Level item with an excellent bonus can sometimes contribute more to a build than a higher Item Level replacement.

Before replacing gear: compare the old and new item while looking at the entire build, not just the Item Level number.

Main Equipment Slots

Head Armor and equipment bonus
Armor Main body equipment
Arms Bracers or gloves
Feet Boots or footwear
Main Hand Primary weapon
Off Hand Secondary weapon or class item
Neck Necklace or artifact equipment
Waist Belt or artifact equipment
Left Ring Stats and special effects
Right Ring Stats and special effects
Shirt Additional stats or bonus
Trousers Additional stats or bonus

What Should I Look at on a Piece of Gear?

Item Level: useful for progression, but only one part of the decision.
Ratings: check which stats the item adds and whether your character actually needs more of them.
Percentage Bonuses: some items provide direct percentage increases that may be more valuable than raw rating.
Equipment Bonus: read exactly what triggers the effect and how long it lasts.
Conditions: a bonus may require attacking, healing, moving, standing near allies, maintaining stacks or fighting a specific type of enemy.
Set Bonus: some items become more useful when worn with matching pieces.
Your Role: DPS, tanks and healers often value very different bonuses.
Your Full Build: changing one item can alter several stats at the same time.

Read the Conditions

A gear bonus that looks excellent on paper may only work while a certain condition is active. Always check when the effect activates, how long it lasts and whether your normal combat style can keep that condition active.

Weapons

Weapon choices change frequently as new modules and encounters are released. Do not assume the newest weapon automatically replaces everything that came before it.

Weapon Bonus

Read the weapon's effect and determine whether it supports your role and normal combat conditions.

Weapon Set

Main-hand and off-hand items may belong to a matching set. Evaluate the set bonus as part of the weapon choice.

Item Level

Higher Item Level provides progression, but the weapon bonus must still be useful to the character.

Equipment & Artifact Sets

Some pieces of equipment belong to a set. Wearing the required matching pieces unlocks an additional effect.

Artifact sets commonly combine a neck item, waist item and matching artifact.

Do not equip a set only because it is a set. Read the actual set bonus and compare it with the benefits you would receive from using stronger individual pieces.

How Artifacts Work

Artifacts provide stats and can also provide powerful combat effects. Your character can equip four artifacts.

Primary Artifact Provides its stats and allows you to activate its artifact power during combat.
Secondary 1 Provides passive artifact stats.
Secondary 2 Provides passive artifact stats.
Secondary 3 Provides passive artifact stats.
Your active artifact matters. Only the artifact placed in the primary slot supplies the artifact power you activate in combat.

What Can an Artifact Do?

Direct Damage Deals damage when activated and may be useful for personal DPS or clearing groups of enemies.
Debuff Enemies Makes enemies more vulnerable so the entire party can deal more damage.
Buff Allies Provides offensive or defensive benefits to members of the group.
Defensive Utility Can provide protection, control, healing or survivability.
Control May stun, slow or otherwise affect enemies in addition to its primary effect.
Build Stats Secondary artifacts are often selected because their passive stats help complete the character's build.

Commonly Requested Group Artifacts

In organized dungeon and trial groups, players are often asked to bring artifacts that increase the damage enemies receive or otherwise help the entire party.

The exact artifact requested can change depending on the content and what the other players are already carrying.

Nightflame Censer Group-support artifact commonly used to make affected enemies more vulnerable to incoming damage.
Marco's Mystic Marker Single-target support artifact useful when the group wants an additional damage-taken effect on a priority enemy.
Beacon of Meteor Swarm AoE-oriented artifact that can damage and debuff multiple enemies.
Mythallar Fragment Strong single-target utility artifact that can increase the damage taken by its target.
Demogorgon's Reach Useful group artifact whose effect can build additional vulnerability on enemies struck by its attacks.
Dragonbone Blades Powerful AoE support artifact that is frequently requested in organized group content.

This can be difficult for newer players to obtain, so groups may use other available debuff artifacts instead.

Coordinate Artifacts With the Group

The best artifact for organized content is not always the one that produces the highest personal damage. Groups often gain more by bringing a variety of useful buffs and debuffs instead of every player using the same artifact.

Single Target vs. Area of Effect

Single Target

Single-target artifacts focus their power on one priority enemy and are often useful during boss encounters.

Examples may include artifacts such as Mythallar Fragment or Marco's Mystic Marker depending on the group setup.

Area of Effect

AoE artifacts affect multiple enemies and can be useful when fighting large groups or bosses with additional targets.

Examples may include Dragonbone Blades, Nightflame Censer or Beacon of Meteor Swarm depending on the situation.

Personal Damage vs. Group Damage

Players often make the mistake of choosing every item based only on what increases their own damage.

Personal Artifact

Designed mainly to improve the individual player's damage, stats or survivability.

Group Artifact

Provides a buff, debuff or other effect that improves the performance of several players at once.

For difficult group content: increasing the damage of the whole party can be much more valuable than increasing only one player's damage.

Before You Spend Refinement Resources

Make sure the item fits your class, role and intended build.
Read the item's equipment bonus or artifact power completely.
Check whether the effect requires a condition you can reliably maintain.
Compare the item's stats with what your character currently needs.
Check whether the item belongs to a useful set.
For artifacts, decide whether it will be your active artifact or mainly a secondary stat artifact.
If the item is intended for group play, make sure its effect fits the type of support commonly needed by your group.
Only then invest expensive refinement materials and upgrade resources.

Where Gear & Artifacts Come From

Dungeons & Trials

Bosses, end chests and Master content can reward equipment and artifacts.

Campaigns

Campaign stores, progression rewards and campaign quests can provide useful equipment and artifact pieces.

Events

Seasonal and limited events can offer unique equipment and artifacts.

Lockboxes

Some artifacts and equipment originate from current or older lockboxes.

Auction House

Tradeable equipment and artifacts may be purchased from other players.

Special Stores

Trade Bars, campaign currencies and other specialty vendors can provide additional options.

You Do Not Need Best-in-Slot Everything

Build with what you have. A properly balanced character using good obtainable equipment is far more useful than an unfinished build waiting for one rare item. Upgrade gradually and replace pieces as better options become available.

Gear Changes — Understanding It Lasts

New modules regularly introduce new equipment, weapons and artifacts. Individual best-in-slot recommendations may change, but the way you evaluate an item remains the same.

Look at your role, your current stats, the equipment bonus, the conditions required to activate it and how the item interacts with the rest of your build.

When you understand why an item is useful, replacing it later becomes much easier.