Neverwinter Knowledge Hub

Module Mechanics & Rewards

Browse modern Neverwinter by module: dungeon and trial mechanics, gear, weapons, rings, artifacts and companion equipment — with new live modules added at the top during the monthly Knowledge Hub audit.

How to Use This Page

This is the module-by-module master index. It tells you what content arrived with a module and what reward families are associated with it. Detailed mechanics live in Dungeon & Trial Guides; detailed farming paths live in Hunts & Farming Guides.

Monthly audit rule: when a new module goes live, add it at the top and verify mechanics, reward families, weapon sources, rings, artifacts, companion gear and any reworked older content. Preview-server material is not published as live information.
Module 33.5 — Monoliths of MadnessCurrent live update
Current / RecentMechanicsRewards

Mechanics / Content

Rotating featured-zone event rather than a new dungeon/trial. Cleanse Madness Altars, handle anomalous Heroic Encounters and the roaming Nightmare encounter.

  • Menzoberranzan
  • Northdark Reaches
  • Narbondellyn
  • Dragonbone Vale

Gear, Weapons, Rings, Artifacts & Companion Gear

  • No dedicated new dungeon/trial armor family
  • No dedicated dungeon weapon/ring family
  • Laughing Void artifact (battle-pass era reward)
Module 33 — Biting ColdReghed Edge • Jotunskar
Current / RecentMechanicsRewards

Mechanics / Content

Jotunskar is the module's three-boss dungeon. Frostbite pressure and environmental control continue across the run; higher difficulties punish failed positioning and mechanics.

  • Jotunskar
  • Encroaching Frost
  • Reghed Edge

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Epic / Legendary / Mythic armor progression
  • Epic / Legendary / Mythic weapons
  • Epic / Legendary / Mythic rings with Celestial ring progression
  • Legendary / Mythic companion gear
  • Celestial shirts / pants in the module-era reward path

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Module 32 — Red Harvest II: The Soul CollectorDoomvault Remains • Soul Harvest
Current / RecentMechanicsRewards

Mechanics / Content

Soul Harvest is a ten-player trial built around role assignments, biome mechanics, color/ghost routing, tethers, bombs and later-phase positioning.

  • Soul Harvest
  • Doomvault Remains

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Artifact weapon progression with Celestial upgrade path
  • Advanced / Master trial gear
  • Role-oriented rings
  • Celestial Essence source
  • Module-era companion gear progression

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Module 31 — Red HarvestTyraturos • Shackles of Divinity
MechanicsRewards

Mechanics / Content

Shackles of Divinity is a coordination-heavy ten-player trial using Arcane Cracking, Zulkir phases, rune/platform puzzles and Mythallar mechanics.

  • Shackles of Divinity
  • Tyraturos

Gear, Weapons, Rings, Artifacts & Companion Gear

  • High-end Shackles armor
  • Celestial-grade armor progression
  • Supreme Dominion armor family
  • Trial rings / jewelry
  • Broken Halo artifact
  • Assassin's Knife artifact
  • Higher-end shirts / pants
  • Companion gear from Red Harvest progression

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Module 30 — As Above, So Below — Return to Pirates' SkyholdPirates' Skyhold • The Dread Sanctum
MechanicsRewards

Mechanics / Content

The old Dread Vault was reworked into The Dread Sanctum. Treat its mechanics as modern content rather than relying on the original dungeon.

  • The Dread Sanctum
  • Pirates' Skyhold

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Advanced / Master dungeon armor
  • Role-oriented rings
  • Bloodbrass Pistol artifact
  • Module-era shirts / pants
  • Celestial companion quality introduced in this era
Module 29 — Mountain of FlameMount Hotenow • Lair of the Mad Dragon
MechanicsRewards

Mechanics / Content

The original Lair of the Mad Dragon returned as a modern multi-difficulty dungeon. Add priority, tank positioning and modern boss mechanics matter more than the old leveling-era version.

  • Lair of the Mad Dragon
  • Mount Hotenow

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Living / Encased Magma weapon family
  • Enchanted Depths armor
  • Ember shirts and pants
  • Liquescent ring family
  • Molten companion gear
  • Mountain of Flame artifacts / sets
  • Ammolite and Fire Agate enchantments
  • Defender's Retort, Ally's Resilience, Artificer's Enticement and Cavalry's Alarm insignia bonuses

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Module 28 — Adventures in WildspaceWildspace • The Imperial Citadel
MechanicsRewards

Mechanics / Content

The Imperial Citadel uses three major boss encounters where target control, arena awareness and directional telegraphs become increasingly important in Advanced and Master.

  • The Imperial Citadel
  • Wildspace

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Voidtouched / Peer Into the Void weapons
  • Dark Matter / Solarium & Starcore weapon family
  • Ultraviolet Elven equipment
  • Imperial Citadel rings
  • Void / Flarefiber shirts and pants
  • Celestial Enchantment progression introduced in this era
Module 27 — Spelljammer / Light of XaryxisWildspace • Defense of the Moondancer
MechanicsRewards

Mechanics / Content

Defense of the Moondancer is a ten-player trial with air-loss pressure, six Loyal Lieutenants and a final Captain Zoor'lar encounter.

  • Defense of the Moondancer
  • Light of Xaryxis

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Trial gear
  • Moondancer rings
  • Role-oriented shirts
  • Alaric's Artillery Beacon
  • Detector's Amulet / Girdle set
  • Miniature Neutron Core master progression
Module 26 — Demonweb PitsNarbondellyn • Demonweb Pits • Abyssal Hunts
MechanicsRewards

Mechanics / Content

The Demonweb Pits is a modern dungeon with increasingly punishing positioning in Advanced/Master. Abyssal Hunts add a separate modifier-based reward farm.

  • The Demonweb Pits
  • Abyssal Hunts
  • Narbondellyn

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Perfect Weapons of Lolth
  • Demonweb weapon family
  • Abyss Conqueror equipment
  • Advanced / Master rings
  • Abyssal Hunt gear
  • Campaign enchantments
  • Abyssal Hunt crafting / masterwork rewards

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Module 25 — MenzoberranzanMenzoberranzan • Gzemnid's Reliquary
MechanicsRewards

Mechanics / Content

Gzemnid's Reliquary is the module's ten-player trial. Group assignments and positioning are central to higher-difficulty success.

  • Gzemnid's Reliquary
  • Menzoberranzan

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Weaver's weapon family
  • Duergar Mercenary masterwork weapons
  • Menzoberranzan armor and rings
  • Campaign artifacts / sets
  • Module-era companion equipment
Module 24 — Northdark ReachesNorthdark Reaches • modern Temple of the Spider era
MechanicsRewards

Mechanics / Content

Northdark launched the modern sequence of high-end Master queue progression and zone-boss farming.

  • Northdark Reaches
  • Master Temple of the Spider

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Stormforged weapon set
  • Blaspheme weapon set
  • Dark Maiden's Gear
  • Dragonsteel Gear
  • Uncanny Luck artifact set
  • Tentacle Lash artifact set
  • Spider Totem utility item
Module 23 — DragonslayerDragon Hunts • Master Tiamat
MechanicsRewards

Mechanics / Content

Dragonslayer added structured Young, Adult and Ancient Dragon hunts plus the modern Master Tiamat encounter with gem assignments, cleric defense, synchronized dragon-head phases and final gem coverage.

  • Master Tiamat
  • Dragon Hunts
  • Elemental Strand farming

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Dragon-hunt armor families
  • Dragon Hunt rings
  • Tiamat's Prized Possessions artifact set
  • Aggressive / Insightful / Vanguard / Celestial Alacrity artifact sets
  • Dragonhide / Dragon Mark artifact gear
  • Master Tiamat artifact set pieces

Open Dungeon & Trial Guides ›   |   Open Hunts & Farming ›

Module 22 — Dragonbone ValeDragonbone Vale • Crown of Keldegonn
MechanicsRewards

Mechanics / Content

Crown of Keldegonn uses tank swaps, miasma placement, support adds, frontal/rear attacks and heavy group coordination.

  • Crown of Keldegonn
  • Dragonsight
  • Dragonbone Vale

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Durgarn Thord weapons — Master Crown
  • Fortified Vale weapons — campaign store
  • Antique Vale weapons — Dragonsight
  • Grand Alliance weapons — Seal Trader
  • Shield of the North gear
  • Scalebreaker's Gear
  • Mythallar artifact set
  • Dragonbone Vale companion gear

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Module 21 — Jewel of the NorthSystem / leveling update
MechanicsRewards

Mechanics / Content

This module was primarily a broad progression/leveling-system update rather than a new dungeon/trial reward module. Use the neighboring module entries for equipment farms.

  • Level 20 progression

Gear, Weapons, Rings, Artifacts & Companion Gear

  • No dedicated new dungeon/trial reward family tracked here
Module 20 — SharandarNew Sharandar • Vault of Stars
MechanicsRewards

Mechanics / Content

Vault of Stars is the module's major dungeon. Its standard and Hardcore paths include distinct gear, artifact-set and ring rewards.

  • Vault of Stars
  • New Sharandar

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Forest Guardian's Gear
  • Weathered Wood Gear
  • The Crone's Gear
  • Star artifact set
  • Diamond artifact set
  • Vault of Stars artifact pieces
  • Band of Air / Ring of Darkness Hardcore progression
  • Sharandar companion gear from Shattered Diamonds / bounty progression
Module 19 — AvernusZariel's Challenge • Redeemed Citadel era
MechanicsRewards

Mechanics / Content

Zariel's Challenge uses stack, spread, tether, directional-light, charge and platform-push mechanics. Master execution depends on role positioning and phase discipline.

  • Zariel's Challenge
  • Avernus

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Celestial weapon set — Zariel's Challenge
  • Blessed weapon set — Redeemed Citadel
  • Legion Guard set
  • Hellfire Engine set
  • Glorious Light set
  • Sword of Zariel artifact
  • Chains of Glory
  • Belt of Victory

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Module 18 — Infernal DescentVallenhas • The Infernal Citadel
MechanicsRewards

Mechanics / Content

The Infernal Citadel is a three-boss dungeon with controlled fire placement, tile destruction, lasers, chains and strong tank-mitigation checks.

  • The Infernal Citadel
  • Vallenhas

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Infernal Forged Armor
  • Lion Guard Armor
  • Dark Remnants set
  • Book of Vile Darkness artifact
  • Engine Master's Mantle
  • Whip of the Erinyes

Open Dungeon & Trial Guides ›   |   Open Hunts & Farming ›

Module 17 — UprisingStardock • Tower of the Mad Mage
MechanicsRewards

Mechanics / Content

Tower of the Mad Mage is the module's ten-player trial and the source of Lionheart progression. The encounter remains an important historical endgame benchmark.

  • Tower of the Mad Mage
  • Stardock

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Lionheart weapon set
  • Halaster's Odds and Ends artifact gear
  • Star Rover Armor
  • Imperator Armor
  • Arbiter Armor
  • Necklace / Belt of the Mad Mage
Module 16 — UndermountainUndermountain • Lair of the Mad Mage • Master Expeditions
MechanicsRewards

Mechanics / Content

Lair of the Mad Mage uses mimic assignments, boulder control and the + / − polarity mechanic. Master Expeditions also contain the Watcher weapon farm.

  • Lair of the Mad Mage
  • Master Expeditions
  • Watcher Runs

Gear, Weapons, Rings, Artifacts & Companion Gear

  • Watcher weapon set
  • Alabaster set
  • Mountaineer set
  • Burnished set
  • Armor of the Successor / Runed Apprentice / Protégé equipment
  • Undermountain companion gear from Expeditions
  • Staff of Flowers / Arcturia's Music Box / Wyvern set-era artifacts

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Modules 1–15

Earlier modules still contain active dungeons, skirmishes, artifacts and hunt systems. They are not being hidden; the active mechanics are indexed in Dungeon & Trial Guides. Their reward families will be backfilled here only after the current live acquisition method is verified.

Older Module Guides ›