Module Mechanics & Rewards
Browse modern Neverwinter by module: dungeon and trial mechanics, gear, weapons, rings, artifacts and companion equipment — with new live modules added at the top during the monthly Knowledge Hub audit.
How to Use This Page
This is the module-by-module master index. It tells you what content arrived with a module and what reward families are associated with it. Detailed mechanics live in Dungeon & Trial Guides; detailed farming paths live in Hunts & Farming Guides.
Module 33.5 — Monoliths of MadnessCurrent live update
Mechanics / Content
Rotating featured-zone event rather than a new dungeon/trial. Cleanse Madness Altars, handle anomalous Heroic Encounters and the roaming Nightmare encounter.
- Menzoberranzan
- Northdark Reaches
- Narbondellyn
- Dragonbone Vale
Gear, Weapons, Rings, Artifacts & Companion Gear
- No dedicated new dungeon/trial armor family
- No dedicated dungeon weapon/ring family
- Laughing Void artifact (battle-pass era reward)
Module 33 — Biting ColdReghed Edge • Jotunskar
Mechanics / Content
Jotunskar is the module's three-boss dungeon. Frostbite pressure and environmental control continue across the run; higher difficulties punish failed positioning and mechanics.
- Jotunskar
- Encroaching Frost
- Reghed Edge
Gear, Weapons, Rings, Artifacts & Companion Gear
- Epic / Legendary / Mythic armor progression
- Epic / Legendary / Mythic weapons
- Epic / Legendary / Mythic rings with Celestial ring progression
- Legendary / Mythic companion gear
- Celestial shirts / pants in the module-era reward path
Module 32 — Red Harvest II: The Soul CollectorDoomvault Remains • Soul Harvest
Mechanics / Content
Soul Harvest is a ten-player trial built around role assignments, biome mechanics, color/ghost routing, tethers, bombs and later-phase positioning.
- Soul Harvest
- Doomvault Remains
Gear, Weapons, Rings, Artifacts & Companion Gear
- Artifact weapon progression with Celestial upgrade path
- Advanced / Master trial gear
- Role-oriented rings
- Celestial Essence source
- Module-era companion gear progression
Module 31 — Red HarvestTyraturos • Shackles of Divinity
Mechanics / Content
Shackles of Divinity is a coordination-heavy ten-player trial using Arcane Cracking, Zulkir phases, rune/platform puzzles and Mythallar mechanics.
- Shackles of Divinity
- Tyraturos
Gear, Weapons, Rings, Artifacts & Companion Gear
- High-end Shackles armor
- Celestial-grade armor progression
- Supreme Dominion armor family
- Trial rings / jewelry
- Broken Halo artifact
- Assassin's Knife artifact
- Higher-end shirts / pants
- Companion gear from Red Harvest progression
Module 30 — As Above, So Below — Return to Pirates' SkyholdPirates' Skyhold • The Dread Sanctum
Mechanics / Content
The old Dread Vault was reworked into The Dread Sanctum. Treat its mechanics as modern content rather than relying on the original dungeon.
- The Dread Sanctum
- Pirates' Skyhold
Gear, Weapons, Rings, Artifacts & Companion Gear
- Advanced / Master dungeon armor
- Role-oriented rings
- Bloodbrass Pistol artifact
- Module-era shirts / pants
- Celestial companion quality introduced in this era
Module 29 — Mountain of FlameMount Hotenow • Lair of the Mad Dragon
Mechanics / Content
The original Lair of the Mad Dragon returned as a modern multi-difficulty dungeon. Add priority, tank positioning and modern boss mechanics matter more than the old leveling-era version.
- Lair of the Mad Dragon
- Mount Hotenow
Gear, Weapons, Rings, Artifacts & Companion Gear
- Living / Encased Magma weapon family
- Enchanted Depths armor
- Ember shirts and pants
- Liquescent ring family
- Molten companion gear
- Mountain of Flame artifacts / sets
- Ammolite and Fire Agate enchantments
- Defender's Retort, Ally's Resilience, Artificer's Enticement and Cavalry's Alarm insignia bonuses
Module 28 — Adventures in WildspaceWildspace • The Imperial Citadel
Mechanics / Content
The Imperial Citadel uses three major boss encounters where target control, arena awareness and directional telegraphs become increasingly important in Advanced and Master.
- The Imperial Citadel
- Wildspace
Gear, Weapons, Rings, Artifacts & Companion Gear
- Voidtouched / Peer Into the Void weapons
- Dark Matter / Solarium & Starcore weapon family
- Ultraviolet Elven equipment
- Imperial Citadel rings
- Void / Flarefiber shirts and pants
- Celestial Enchantment progression introduced in this era
Module 27 — Spelljammer / Light of XaryxisWildspace • Defense of the Moondancer
Mechanics / Content
Defense of the Moondancer is a ten-player trial with air-loss pressure, six Loyal Lieutenants and a final Captain Zoor'lar encounter.
- Defense of the Moondancer
- Light of Xaryxis
Gear, Weapons, Rings, Artifacts & Companion Gear
- Trial gear
- Moondancer rings
- Role-oriented shirts
- Alaric's Artillery Beacon
- Detector's Amulet / Girdle set
- Miniature Neutron Core master progression
Module 26 — Demonweb PitsNarbondellyn • Demonweb Pits • Abyssal Hunts
Mechanics / Content
The Demonweb Pits is a modern dungeon with increasingly punishing positioning in Advanced/Master. Abyssal Hunts add a separate modifier-based reward farm.
- The Demonweb Pits
- Abyssal Hunts
- Narbondellyn
Gear, Weapons, Rings, Artifacts & Companion Gear
- Perfect Weapons of Lolth
- Demonweb weapon family
- Abyss Conqueror equipment
- Advanced / Master rings
- Abyssal Hunt gear
- Campaign enchantments
- Abyssal Hunt crafting / masterwork rewards
Module 25 — MenzoberranzanMenzoberranzan • Gzemnid's Reliquary
Mechanics / Content
Gzemnid's Reliquary is the module's ten-player trial. Group assignments and positioning are central to higher-difficulty success.
- Gzemnid's Reliquary
- Menzoberranzan
Gear, Weapons, Rings, Artifacts & Companion Gear
- Weaver's weapon family
- Duergar Mercenary masterwork weapons
- Menzoberranzan armor and rings
- Campaign artifacts / sets
- Module-era companion equipment
Module 24 — Northdark ReachesNorthdark Reaches • modern Temple of the Spider era
Mechanics / Content
Northdark launched the modern sequence of high-end Master queue progression and zone-boss farming.
- Northdark Reaches
- Master Temple of the Spider
Gear, Weapons, Rings, Artifacts & Companion Gear
- Stormforged weapon set
- Blaspheme weapon set
- Dark Maiden's Gear
- Dragonsteel Gear
- Uncanny Luck artifact set
- Tentacle Lash artifact set
- Spider Totem utility item
Module 23 — DragonslayerDragon Hunts • Master Tiamat
Mechanics / Content
Dragonslayer added structured Young, Adult and Ancient Dragon hunts plus the modern Master Tiamat encounter with gem assignments, cleric defense, synchronized dragon-head phases and final gem coverage.
- Master Tiamat
- Dragon Hunts
- Elemental Strand farming
Gear, Weapons, Rings, Artifacts & Companion Gear
- Dragon-hunt armor families
- Dragon Hunt rings
- Tiamat's Prized Possessions artifact set
- Aggressive / Insightful / Vanguard / Celestial Alacrity artifact sets
- Dragonhide / Dragon Mark artifact gear
- Master Tiamat artifact set pieces
Module 22 — Dragonbone ValeDragonbone Vale • Crown of Keldegonn
Mechanics / Content
Crown of Keldegonn uses tank swaps, miasma placement, support adds, frontal/rear attacks and heavy group coordination.
- Crown of Keldegonn
- Dragonsight
- Dragonbone Vale
Gear, Weapons, Rings, Artifacts & Companion Gear
- Durgarn Thord weapons — Master Crown
- Fortified Vale weapons — campaign store
- Antique Vale weapons — Dragonsight
- Grand Alliance weapons — Seal Trader
- Shield of the North gear
- Scalebreaker's Gear
- Mythallar artifact set
- Dragonbone Vale companion gear
Module 21 — Jewel of the NorthSystem / leveling update
Mechanics / Content
This module was primarily a broad progression/leveling-system update rather than a new dungeon/trial reward module. Use the neighboring module entries for equipment farms.
- Level 20 progression
Gear, Weapons, Rings, Artifacts & Companion Gear
- No dedicated new dungeon/trial reward family tracked here
Module 20 — SharandarNew Sharandar • Vault of Stars
Mechanics / Content
Vault of Stars is the module's major dungeon. Its standard and Hardcore paths include distinct gear, artifact-set and ring rewards.
- Vault of Stars
- New Sharandar
Gear, Weapons, Rings, Artifacts & Companion Gear
- Forest Guardian's Gear
- Weathered Wood Gear
- The Crone's Gear
- Star artifact set
- Diamond artifact set
- Vault of Stars artifact pieces
- Band of Air / Ring of Darkness Hardcore progression
- Sharandar companion gear from Shattered Diamonds / bounty progression
Module 19 — AvernusZariel's Challenge • Redeemed Citadel era
Mechanics / Content
Zariel's Challenge uses stack, spread, tether, directional-light, charge and platform-push mechanics. Master execution depends on role positioning and phase discipline.
- Zariel's Challenge
- Avernus
Gear, Weapons, Rings, Artifacts & Companion Gear
- Celestial weapon set — Zariel's Challenge
- Blessed weapon set — Redeemed Citadel
- Legion Guard set
- Hellfire Engine set
- Glorious Light set
- Sword of Zariel artifact
- Chains of Glory
- Belt of Victory
Module 18 — Infernal DescentVallenhas • The Infernal Citadel
Mechanics / Content
The Infernal Citadel is a three-boss dungeon with controlled fire placement, tile destruction, lasers, chains and strong tank-mitigation checks.
- The Infernal Citadel
- Vallenhas
Gear, Weapons, Rings, Artifacts & Companion Gear
- Infernal Forged Armor
- Lion Guard Armor
- Dark Remnants set
- Book of Vile Darkness artifact
- Engine Master's Mantle
- Whip of the Erinyes
Module 17 — UprisingStardock • Tower of the Mad Mage
Mechanics / Content
Tower of the Mad Mage is the module's ten-player trial and the source of Lionheart progression. The encounter remains an important historical endgame benchmark.
- Tower of the Mad Mage
- Stardock
Gear, Weapons, Rings, Artifacts & Companion Gear
- Lionheart weapon set
- Halaster's Odds and Ends artifact gear
- Star Rover Armor
- Imperator Armor
- Arbiter Armor
- Necklace / Belt of the Mad Mage
Module 16 — UndermountainUndermountain • Lair of the Mad Mage • Master Expeditions
Mechanics / Content
Lair of the Mad Mage uses mimic assignments, boulder control and the + / − polarity mechanic. Master Expeditions also contain the Watcher weapon farm.
- Lair of the Mad Mage
- Master Expeditions
- Watcher Runs
Gear, Weapons, Rings, Artifacts & Companion Gear
- Watcher weapon set
- Alabaster set
- Mountaineer set
- Burnished set
- Armor of the Successor / Runed Apprentice / Protégé equipment
- Undermountain companion gear from Expeditions
- Staff of Flowers / Arcturia's Music Box / Wyvern set-era artifacts
Modules 1–15
Earlier modules still contain active dungeons, skirmishes, artifacts and hunt systems. They are not being hidden; the active mechanics are indexed in Dungeon & Trial Guides. Their reward families will be backfilled here only after the current live acquisition method is verified.
